Brief Review of Lex, the Scion of Fire
First of all, good job Trion on making her resemble my ex. Fiery. That haircut. Hot. Powerful. Possibly a lesbian. Clearly you want me to do nothing but main her. For hours at a time.
Let’s move on.
I assume she’s hyperbotics, and I don’t know her hp. Rumors put it at either 120 or 150. Presumably the latter, because only Kaigin trash gets to be short-ranged with dumpster-level hp.
Her kit is at the bottom of the page.
OK, so I’m not going to review every ability and mod, but my hot take (get it) is this: She’s gonna be good, and she’s gonna be a Tigg style lancer. You get to run in and blow stuff up. Actually, you can even dash in, which is great, because sometimes, when I’m playing Helio or whatever, I can’t get myself into the middle of the enemy team fast enough.
She’s kind of reminiscent of Amber, with both the fire theme and a free action ult that you can use to sort of power up her other abilities.
I think extra duration on her Flashpoint is going to be amazing. I think Backdraft is going to be fantastic — all of those mods look good. Is she going to be better than Tol-Ren? That’s the real question. I think her damage will be higher but survivability lower…maybe a cross between Tol-Ren and Garrison? I also think she’s a bit Nev-like, in that you often need to dash somewhere to increase damage, and you do massive AoE damage but kind of die easily.
Overall, really looking forward to playing with her. If you know what I mean.
Lex the Scion of Fire
- PTS planned for 5/1, and hoping for release on 5/10
- Like most people guessed she is Vonn’s sister
- Next weeks stream will show off her alt skin
- Short ranged
- Will be featured in Week 14 of this season lore
- No mods are named
- As always things are subject to change
|targeting Template||smaller double wedge (think Juno primary but smaller)|
Deals Damage in two wedges with extra damage if they overlap
|Mod 1||3||More damage if hit by both templates|
|Mod 2||3||increase template width|
|Mod 3||2||Gives Haste next turn|
|Mod 4||2||Enemies are revealed if hit by both|
|Mod 5||1||more energy pr hit|
|targeting Template||Targeted on freelancer|
deals a small amount of damage around but not including the target
|Mod 1||1||Can target through walls|
|Mod 2||2||if ally targeted they gain 10 shields|
|Mod 3||2||Enemies hit by the explosion are slowed|
|Mod 4||2||If you are super heated increases duration by 1|
|Mod 5||1||increases CD but resets when you become Superheated|
|targeting Template||straight line with a large circle at ending point|
dash to a target location leaves a fire explosion that lasts until the end of movement and deals damage to
|Mod 1||1||Increase range|
|Mod 2||1||if superheated the ground fire last an extra turn|
|Mod 3||2||increases damage|
|Mod 4||3||Gain shields per enemy hit|
|Mod 5||2||Slows enemies in the explosion|
|targeting Template||Wide line|
Gain shields and deals damage in a straight line(in blast), if Lex is dealt damage a 2nd shot is fired which leaves behind a fire trail
|Mod 1||2||More shields if below 60 hp|
|Mod 2||1||gain shields next turn for each attack that hits you|
|Mod 3||3||gain unstoppable|
|Mod 4||1||Shields last an extra turn|
|Mod 5||1||Damage of the blast is increased by 5|
50 energy Cost and lasts two turns, All skills that damage applies a a DoT to enemies which deal 5 damage to enemies and reveals them the next turn, this also pops cryo cores.
|Mod 1||3||Gives might but increases energy cost|
|Mod 2||3||Heal for a small amount|
|Mod 3||2||Gives haste|
|Mod 4||2||Gives energize|
|Mod 5||1||slows nearby enemies|