Regulator

-Regulator- Role: Firepower – HP: 120

Gameplay: Regulator is a sniper, excelling from extremely long range with little ability to escape on demand. The escapes she has often require some foresight to use since they revolve around laying down smoke or running far away, neither of which are conducive to getting away from an enemy who knows where you are and is prepared to use debilitating effects to stop you from running. Go undetected, though, and you’ll be a prime addition to your team’s damage output.

Lore: The lore for the characters is currently far from finalized and is subject to change, with only minimal details given as a precaution. Regulator is currently themed as a sniper/assassin for the Sci-Fi or Steampunk theming group.

Only the faintest of sounds could be heard from the smoke as a single bullet whistled by the Senator’s ears, cleanly dropping the bodyguards on either side of her. Two birds, one stone, she thought with a dry, macabre chuckle as the initial shock subsided. Only one marksman could accomplish that. And another bullet could easily have found her throat. Someone had paid good money to take her alive.

[Passive: In My Sights] – Regulator’s direct attacks deal 6 additional damage if the target is 5 or more tiles away.

[Primary: Rifle Shot] – Blast Phase
Fires a long-range shot from Regulator’s rifle, dealing 34 damage to an enemy. Gain 15 Energy on hit.

[2: Smoke Bombs] – Prep Phase, Free Action, 3 CD – Tosses two smoke grenades onto the battlefield. They do no damage, but they lay down Smoke that blocks enemy vision of Regulator and her allies until the end of the following turn, and Regulator gains Haste this turn. Gain 5 Energy on cast.

[3: Watch Your Step] – Prep Phase, 2 CD – Sets up a laser drone that fires at all enemies that pass through its tripwire beam, dealing 30 damage to each one. Lasts until the end of next turn unless an enemy triggered it. Gain 12 Energy on hit.

[4: Skateboard Shot] – Blast Phase, 5 CD
Fires a concussive shot that explodes at the end of its range or upon hitting an enemy, dealing 30 damage to all enemies hit. Regulator prepares to make a getaway on her hoverboard, granting her Full Movement this turn. Gain 10 Energy for the first enemy hit and 6 Energy for all subsequent enemies hit.

[Ult: Exterminate] – Blast Phase, 100 Energy
Regulator fires a powerful beam that travels up to 15 range, passing through enemies and walls alike. Deals 48 damage to the first enemy hit (36 through cover), and 55 damage to any subsequent enemies (41 through cover). (With passive, these numbers are 54/41 and 61/46.)

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