-Scrapper- Role: Firepower – HP: 120
Gameplay: Scrapper is an AoE-focused Firepower with the ability to sustain himself from the damage he deals, as well as several means of working around walls via grenades or his dash.
Lore: The lore for the characters is currently far from finalized and is subject to change, with only minimal details given as a precaution. Scrapper is currently projected to be part of the Steampunk theme, scrounging for parts in trash pits.
[Passive: Salvage] – Scrapper gets fired up when his attacks hit more than one person, reducing all of his cooldowns by a number of turns equal to the number of additional opponents he hit (beyond the first).
[Primary: Scattergun] – Blast Phase
Fires a spread of buckshot from Scrapper’s makeshift shotgun, dealing 30 damage to all enemies hit. The distance and width of the shot are adjustable, with the cone getting thinner the farther the shot goes. The cone has 6 maximum range (most ranged firepowers having 7 range). Gain 8 Energy per enemy hit.
[2: Hot Cross Bun] – Blast Phase, 3 CD
Lobs a specialized grenade at the target location, exploding in a cross pattern. Deals 30 damage to all enemies hit. Gain 8 Energy per enemy hit.
[3: Repurpose] – Prep Phase, Free Action, 4 CD
Prepares to repurpose the armor and other metal shredded from enemies this turn, healing Scrapper for 50% of the damage he deals this turn. Gain 5 Energy on cast.
[4: BB Dash] – Dash Phase, 6 CD
Dives to the target location, then takes a shot with the Scattergun ability. Gain 8 Energy per enemy hit.
[Ult: Shrapnel Bomb] – Blast Phase, 100 Energy
Throws a magnetic grenade that explodes, dealing 40 damage to enemies in the center area and 32 damage to enemies on the edges. The subsequent magnetic implosion Pulls all enemies hit towards the center of the grenade.