-Tasha- Role: Firepower – HP: 125
Gameplay: Tasha is a mixed-range Firepower who has the means to perform well both up close with good trades and from afar with clever use of her abilities. Her damage is at its highest up close, but she can keep herself safer from far away by sniping the opponents with lightning and zoning them with a thunderstorm.
Lore: The lore for the characters is currently far from finalized and is subject to change, with only minimal details given as a precaution. Tasha is a fantasy-themed sorceress who is adept at controlling lightning and storms.
[Passive: Lightning Storm] – During the Blast Phase, electricity gathers around Tasha, dealing 7 damage to all enemies in an area around her. Gain 2 Energy per enemy hit.
[Primary: Thunderclap] – Blast Phase
Fires off a bolt of electricity while the booming thunder creates a shockwave in a close-range cone. Each part of the attack deals 28 damage, with an additional 6 damage if they overlap. The bolt travels 5 range and may hit only the first enemy it strikes; the cone is range 2 but hits all enemies in its range. Gain 9 Energy if you hit an enemy, plus 4 energy for each additional enemy.
[2: Lightning Bolt] – Blast Phase, 2 CD
Creates an arcing bolt of lightning with five segments, dealing 30 damage to all enemies hit. Tasha first chooses a direction for the initial segment, then adjusts the angle of the other four segments all at once with a second click. Gain 8 Energy for each enemy hit.
[3: Shock and Awe] – Prep Phase, 4 CD
Conjures an electric field around Tasha or a targeted ally, granting 30 Shields this turn. If all the Shields are consumed, the field supercharges and deals 24 damage to all enemies around the target during next turn’s Blast Phase. Gain 6 Energy on cast, and 6 Energy per enemy damaged.
[4: Gathering Storm] – Blast Phase, 4 CD
Calls down a storm front, dealing 20 damage in its center and 16 on the outer edges. Ignores Cover. Next turn, Tasha calls the storm back to her during the Blast Phase, dealing 28 to all enemies in its path and Slowing them. Gain 6 Energy for each enemy hit by either portion.
[Ult: Zip] – Dash Phase, 30+ Energy
Move like lightning while surrounded with electricity, dashing and dealing 25 damage to all enemies hit. The ability costs 30 energy base, plus 5 for each tile-distance traveled. The maximum range is capped based on what Tasha can afford with her current Energy.