Mtuku

-Mtuku- HP: 160 – Role: Hybrid Support/Frontline

Gameplay: Mtuku is a hybrid Support who boasts more massive bulk than the typical Support, allowing him to heal allies on the front lines rather than stick to the rear. He’s especially notable for providing allies cover and healing that scales with their injuries. As a hybrid, he lacks the CC that a Frontline might have, but does have powerful and far-reaching Root capabilities on his Ult.

Lore: The lore for the characters is currently far from finalized and is subject to change, with minimal details given as a precaution. Mtuku is currently themed as a prophet-like figure, head of the Vermilion Sky cult.

[Passive: Strength of the Righteous]
Mtuku’s conviction channels his strength into his healing abilities, causing his heals to benefit from the Might buff (i.e., 25% increased healing, as well as the usual 25% increased damage provided by Might).

[Primary: Axe of Grim Justice] – Blast Phase
Brings down Mtuku’s axe to rend the earth, dealing 26 damage to enemies in the axehead shockwave’s reticle and 22 damage to enemies in the shaft’s reticle. Gain 10 Energy for the first enemy hit and 6 Energy for all subsequent enemies hit. Gain Haste this turn.

[2: Twilight’s Blessing] – Prep Phase, 4 CD
Wreaths Mtuku and a chosen ally in twilight, healing both of them for 25. Mtuku can choose to only target himself with this ability, though will not receive any additional healing. The healing for each target is increased by 5 for every 25% of the target’s max HP missing (up to a maximum of 40 base healing if the target is below 25%). Gain 10 Energy on cast.

[3: Aegis of Mercy] – Prep Phase, Free Action, 2 CD
Coalesces the light into a shield, granting Mtuku or a targeted ally Cover in a chosen direction this turn. If Mtuku targeted an ally with this ability, he gains 12 Shields. Gain 5 Energy on cast.

[4: Holy Cross] – Blast Phase, 3 CD
Lets the light surge forth in a cross shape, dealing 20 damage to all enemies hit and healing all allies hit for 16. Mtuku does not heal himself, but does gain 12 shields on the turn this is cast. Ignores walls, but respects Cover. Gain 8 Energy per enemy hit.

[Ult: Cleansing Wrath] – Prep Phase, 100 Energy
Raises the hammer high, calling forth the sun to rise above the battlefield, healing Mtuku and all of his allies (wherever they are) for 12 and granting them Unstoppable. During the Blast Phase, Mtuku invokes the sun’s wrath, sending beams that travel between his and his allies’ positions, dealing 18 damage to all enemies hit and Rooting them. Ignores Cover. Damage from multiple beams fully stacks.

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