Flora

Flora
Firepower – 120 HP
“The Druid”

She’s become one with nature, to the point where she is more plant than human.
Faction: Coven

Flora’s signature tool is her ability to pick up powerups from the map simply by hitting them with her abilities. She can also share them with her allies with Pollinate, and can even combine this with the ability to steal buffs from enemies (with her ult). Add in some smoke for obfuscation, and she is a subtle and deadly threat wherever there are buffs to be had.

Passive: Foraging

Flora’s abilities collect powerups they hit.

Primary: Raven Strike

Blast PhaseNo Cooldown
10 energy for hitting an enemy; 4 for each additional enemy hit
Two thin lines, 7 range, any angle
Flora sends twin ravens to strike her enemies, each dealing 26 damage in a line (or 34 if they hit the same enemy). The ravens do not pierce enemies, but will pass over (and collect) powerups on their path to the enemy.

2: Chompers

Blast Phase – Cooldown 4
8 energy per enemy hit with the initial strike; 4 per enemy hit by the trap
3×3 square, 7 range, through walls
Flora summons carnivorous plants to attack enemies in a 3×3 square. The chompers deal 20 damage to enemies hit, and remain as a trap through the end of the following turn, damaging any enemies who pass through. (Enemies cannot be hit more than once per turn.) The ability also creates a smoke cloud over the 3×3 area that lasts until the end of the next decision phase and blocks vision. Powerups are collected both on the initial strike and again during Blast Phase of the trap’s second turn.

3: Pollinate

Prep Phase – Free Action – Cooldown 3
5 energy on cast
Self-targeted
Gain Amplified this turn, doubling the effect of any buffs you have. Additionally, your attacks this turn will give a copy of any buffs you have (including ones you pick up this turn) to allies they pass over. Your Raven Strike also gains the ability to pierce enemies on the turn you activate this.

4: Fleetfoot Foliage

Dash Phase – Cooldown 5
10 energy on cast
6-range Slide
Flora creates a 3×3 smoke cloud of fog and mist around her current location, then dashes away in a line.

Ultimate: Spirit Leech

Blast Phase
Costs 100 energy
Two 7-range 35-degree cones, spread from each other up to 75 degrees
Flora deals 36 damage to all enemies in two 35-degree cones and steals their buffs (certain character-specific buffs cannot be stolen). Enemies hit by both cones take 40 damage instead. Flora gets the buffs at the end of Blast Phase, with an additional 1 duration applied to them (so that they will have the correct duration next turn). She may also give these buffs to allies if she uses Pollinate this turn.

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