Wenifrey

-Wenifrey- – Role: Support – HP: 130

Gameplay: A solid support for beginners and experts alike, Wenifrey has high shielding potential for allies, utility and map control. Some careful position from teammates may be required to maximize Wenifrey’s effectiveness.

Lore: The lore for the characters is currently far from finalized and is subject to change, with minimal details made public as a precaution. We will provide as much detail as we are able for the moment. Wenifrey fights for the Coven. Imbued by a mirror relic, they are a master of light-bending.

[Passive: Rejuvenating Light]
Whenever you heal or shield an ally, heal yourself for 3 and gain a stacking buff (stacks up to 3 times) that increases the damage and healing of a Prism or Reflection Perfection used next turn by 2 per stack.

[Primary: Prism] – Blast Phase
Wenifrey fires a beam that splits upon contact with an ally or enemy (healing the ally for 10 or damaging the enemy for 22, depending). The split beam continues at 60-degree angles (forming a Y), and also deal 22 damage or provide 10 healing. If an ally was hit, the additional beams can only hit enemies, and vice versa. Initial beam has 7 range and prism beams have 6 range.

[2: Illuminating Ray] – Prep Phase, 4 CD
Shoots a ray of light in a cone to form an illuminated zone lasting 2 turns (i.e. until end of next turn). Enemies hit by the ray are Weakened this turn, and allies hit by the ray gain 15 shields. Allies (including Wenifrey) in the zone next turn also gain 15 shields (Wenifrey only gains 10). Wenifrey and their teammates have vision of the squares in the zone for the 2 turn duration.

[3: Radiant Escutcheon] – Prep Phase, 3 CD
Wenifrey shields a target ally (or self) for 30 and shields another target ally (or self) for 20. Wenifrey may use both on the same target to shield for 40. Whenever the shielded ally or allies take damage this turn, Wenifrey gains 4 energy.

[4: Diffraction] – Prep Phase, Free Action, 4 CD
Target ally (or self) gains 10 shields. 50% of any damage dealt to the target this turn is diffracted into healing for Wenifrey’s teammates within 5 radius of the target. (The target still receives the damage, and does not receive any of the diffracted healing, which will be wasted if there is no other ally in range to receive it.) Diffracted healing is split evenly among all allies (other than the target) in range.

[Ult: Reflection Perfection] – Blast Phase, 100 Energy
Wenifrey fires an 8-range beam that pierces enemies and allies alike, dealing 24 damage or healing for 24, respectively. Wenifrey cannot be hit by the beam. The beam may bounce off walls up to 4 times, gaining 2 range and 2 damage/healing with each bounce.

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