Galactos

-Galactos- Role: Firepower – HP: 120

Gameplay: Galactos is one of the most complex characters in the game, requiring incredible foresight to play effectively. His signature ability permanently marks tiles for special bonuses that increase in potency in future turns. If his kit sounds ridiculous, it is meant for the true Galaxy Brain players among us.

Lore: The lore for the characters is currently far from finalized and is subject to change, with only minimal details given as a precaution. A brilliant mind, scarred and shunned.

[Passive: Star Charged] – Galactos derives special bonuses from Celestial Tiles created by his 2nd ability. Celestial Tiles have a Star Value displayed in Magenta which increases by 1 each turn. If Galactos begins his turn on a Celestial Tile, he gains 3 times the Star Value as Shields, but resets the Star Value of the tile to 2. Additionally, if Galactos begins his turn N squares away (counting entirely orthogonally) from a Celestial Tile of Star Value N, he gains N bonus damage on his attacks that turn. (Only applies to the highest such N — multiple qualifying tiles do not stack.) Celestial Tiles last indefinitely, but if a Celestial Tile would increment (at end of turn) after hitting 10, it will disappear.

[Primary: Shooting Star] – Blast Phase
Shoots a star beam at target tile up to 7 range away, dealing 30 damage to enemies hit. If the target tile is a Celestial Tile, the beam will jump to the nearest other Celestial Tile within range 5 (if any), dealing damage to enemies passed through equal to 30 plus the Star Value of the tile it jumped from. It may only jump once, and may only damage each enemy once.

[2: The Celestial Tile] – Prep Phase, Free Action, 1 CD
Galactos transforms a target tile into a Celestial Tile of Star Value 1. Alternatively, he may target a pre-existing Celestial Tile to add 4 to its Star Value. This ability has 2 charges. May not target Powerup Spawners.

[3: Dark Matter] – Blast Phase, 3 CD
Deal 20 damage in a 3×3 around the target tile, through walls. If the targeted (center) tile is a Celestial Tile, the attack deals bonus damage equal to 2 times its Star Value and increase the area hit to 5×5, then reset the tile to Star Value 1.

[4: Warp] – Dash Phase, 4 CD
Teleport to a target Celestial Tile up to 7 range away. Increase its Star Value by 2.

[Ult: Constellation] – Blast Phase, 100 Energy
Target a Celestial Tile within 8 range to fire a beam at it, dealing 24 damage to enemies hit in a line. The beam jumps from there to the nearest other Celestial Tile within 7 range, and continues jumping to Celestial Tiles to form a Constellation, until there is no Celestial Tile within range or it has hit 7 Celestial Tiles, at which point it travels back to Galactos. Each time it jumps, the beam’s damage increases by 1 plus the Star Value of the tile it jumped from. An enemy may be hit by the attack only once.

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