-Nephrys- Role: Support – HP: 125
Gameplay: Nephrys is a unique healing-centric support with two key aspects: increased damage and healing the following turn if Nephrys is damaged, and a kit that rewards ability to think ahead a turn or two.
Lore: The lore for the characters is currently far from finalized and is subject to change, with only minimal details given as a precaution. Nephrys is an Other, twisted by an artifact and cursed with visions of the future — not all of which are true. A better word might be “hallucinations.”
[Passive: Feed the Void] – Nephrys’s abilities gain +8 damage and healing if Nephrys took direct damage last turn.
[Primary: Twin Fates] – Blast Phase
Fire a bolt in a line up to 3 range, which then forks into cones of up to 4 range. Enemies hit take 12 damage, and allies hit are healed for 2. Nephrys heals himself for 4 if he hits at least one enemy. ALL DAMAGE AND HEALING OCCURS ON THE FOLLOWING TURN. Enemies will not be damaged if they are invisible.
[2: Prophecy] – Prep Phase, 3 CD
Target self or ally and grant it Unstoppable. If you targeted self, gain 10 shields, otherwise grant the ally 20 shields. Next turn, heal the target for 12 and Nephrys for 4.
[3: Chains Of
Destiny] – Blast Phase, 4 CD
Target an ally or enemy to deal 18 damage or heal for 12. The ability will jump to other enemies or allies within 4 range, dealing damage or healing as applicable (may bounce to Nephrys as well). All targets hit are marked (other than self). Next turn (only), Nephrys gains Path of Destiny (full action) in this ability slot, which he may use to dash to a square next to a marked enemy or ally, dealing 18 damage or healing for 12. Nephrys may move after dashing. If you do not use Path of Destiny, reduce the cooldown by 1.
[4: Bound By Fate] – Prep Phase, Free Action, 4 CD
Target an ally. Nephrys takes 25% of the damage that ally would take this turn, and that ally receives 25% of any heals Nephrys would receive this turn.
[Ult: The Hourglass] – Blast Phase, 100 Energy
Fire cones in both directions to form an hourglass shape. The cone towards the mouse deals 30 damage and heals allies for 15. The opposite cone deals 15 damage and heals allies for 30. Nephrys heals for 10.