Firepower – 120 HP
Passive: Shroud of Darkness
On odd-numbered turns, create Smoke around you during Prep Phase at each position 2+2 away from you. Smoke lasts until end of next Decision Phase.
Primary: Slicing Shadows
Blast Phase – No Cooldown
Gain 10 energy for first enemy hit, 4 for subsequent
Two slicing shadows at custom arcs, up to 7 range
Slice with shadows, dealing 30 damage to enemies hit. May reach around walls but will generally respect cover from your initial direction towards the target.
2: Black Magic
Blast Phase – Cooldown 3
Gain 11 energy per enemy hit
7-range cone; bonus damage in outermost section
Deal 30 damage to enemies in a cone. Enemies at the maximum range take an additional 6 damage.
3: Dire Channel
Prep Phase – Free Action – Cooldown 3
Gain 5 energy on cast
Target a powerup spawner (whether or not a powerup is active)
Must target a powerup spawner tile (whether there is an active powerup or not). Gain the effect of that powerup this turn (Might, Energize, Haste or 10 health). You do not pick up the powerup itself (if any).
Dash Phase – Cooldown 5
Gain 8 energy on cast
3-range Teleport (max range 3+1 or 2+2)
Teleport to the target tile.
Ultimate: Jagged Void
Costs 100 energy
Target 3 diamonds, max range 6
Erupt 3 diamond-shaped voids at the target locations. Each diamond deals 40 damage, ignoring cover. Overlap hits deal 46.